Deep Kharadi

Deep Kharadi

Bangalore, India

Products people play, track and trade.

Product and growth lead with a founder's background. Since 2019: founded three companies, shipped 15+ products across gaming, sports, AI, fintech and health, and built partnership and distribution programmes from zero.

Companies founded
3
Products shipped
15+
Downloads across products built
1.3M+
People hired
50+
Product map20 products, by domain

Each cell opens its project in the journey. Bright cells are ventures.

Journey

Six roles from 2019 to now. Every project shows its problem, what I did and the result. Open any card for the full case study.

Before: MBA, Bharathiar University, 2017–2019

2019–21

Indifoot Sports

Product and partnerships, FootraxIndia

Joined

First product role: a wearable, its companion app, and a sales channel into academies.

Footrax screens

SportsProduct and partnerships

Footrax

Wearable performance tracker and companion app for footballers.

Problem

Player tracking and performance analysis were routine abroad, even at amateur level. In India only top athletes had them. Grassroots players and academies had nothing.

What I did
  • Validated demand with academy coaches, players and parents.
  • Wrote the app requirements and wireframes, and designed leaderboards, peer comparison and rank progression.
  • Sold to academies through trials: 60 of 180 converted.
Users
9,000+
Academy trials converted
60 / 180
Longer sessions
~50%
Athletes in a national league
1,500
AndroidiOS
How I found the problem

Playing semi-professional football made the gap obvious: tracking and analysis tools common at amateur level abroad reached only the very top players in India. Conversations with academy coaches, players and parents confirmed the demand before the build.

Product decisions
  • Make the data worth revisiting

    Leaderboards, peer comparison and rank progression, designed with the Octalysis gamification framework, raised average session time by about 50%, measured in Firebase.

  • Test with players and coaches

    Ran test sessions with both groups and prioritised features from what came back.

  • Sell to academies

    Academies became the paying channel through trials. A coach dashboard for squad analytics was later built through NextBlock.

Growth
  • Academy trials

    180 academies trialled the product and 60 became paying partners.

  • National youth league

    Ran operations for a 1,500-athlete league with 10 sponsors, $30K in revenue and a team of 15.

Screens
Companion app: player comparison and leaderboard
Companion app: player comparison and leaderboard
Hardware

Device: 2,000°/s gyroscope sampling at 120 Hz over Bluetooth LE 4.2.

Built with
KotlinSwiftAngularNode.jsTypeScriptMongoDBFirebaseGoogle Maps

2021–23

NeoFan

Founder and product leadAhmedabad

Founded

First company. Zero to 10,000 users on content and campus partnerships.

NeoFan screens

SportsFounder and product lead

NeoFan

Fantasy sports and fan engagement, with rewards fans could redeem.

Problem

COVID stopped live sport and offline fan activity in India. Leagues abroad kept fans close with virtual stands and online meet-and-greets. Indian fans had no equivalent.

What I did
  • Built fantasy and casual games where wins earn NFT rewards, redeemable for meet-and-greets and signed merchandise.
  • Grew on high-effort Reels and college fest partnerships, not paid spend.
  • Traced the biggest funnel drop-off to onboarding in Mixpanel and shipped UPI payments to fix it.
Users at a $2 CAC
10,000
Reel views from under 500 followers
5–10M
Cumulative platform users
50,000
Team size
2 → 22
Product prototype
How I found the problem

Lockdowns emptied stadiums. The NBA put fans on screens courtside and moved meet-and-greets online. Indian sport had nothing similar, and fan engagement stopped when the matches did. NeoFan was built for that gap.

Product decisions
  • Rewards with real-world value

    Blockchain was used where it had a clear job: NFT rewards fans own and redeem for meet-and-greets, signed merchandise and other fan experiences.

  • Games as the reason to return

    Fantasy and other games gave fans a reason to come back between matches, with rewards tied to winning.

  • Fix onboarding first

    Mixpanel showed onboarding as the largest drop-off in the funnel. A UPI payment on-ramp removed the friction.

  • Own the full loop

    Roadmap, sprint planning and analytics instrumentation, alongside go-to-market.

Growth
  • Content over spend

    Nostalgia-led, high-effort Reels instead of generic cricket content, timed to Instagram's push on Reels, each with a clear sign-up call to action. From an account under 500 followers they reached 5–10 million views, with no meaningful budget behind them.

  • College fest partnerships

    Partnered with universities whose annual fests had added sports and gaming. Small gifts and incentives brought students onto the platform to play. The partnerships cost little, and the audience already followed sport and played fantasy.

  • Outcome

    The two channels brought 10,000 users at a $2 CAC.

Results
Users at a $2 CAC
10,000
Cumulative platform users
50,000
Reel views from an account under 500 followers
5–10M
Raised from a micro-VC and government grants
~$100K
Team size
2 → 22
What shipped
Daily and season fantasyCricket trivia quizzesPredict and winStadium scavenger huntMerch shop: signed jerseys, hoodies, stickersLive scoresFan timelineAR filter gamesPaid and free game modesMultiple sports and leaguesAdmin panelUser analyticsWhite-label web and mobile apps
Screens
Product demo: fixtures, fantasy games, quizzes, merch shop and fan timeline
Product demo: fixtures, fantasy games, quizzes, merch shop and fan timeline

Invited to pitch on Shark Tank India Season 1.

2023–24

NextBlock Technologies

Founder and CEOAhmedabad

Founded

A product studio taking early-stage ideas to launch. Product and account owner on every engagement.

Products shipped
15+
Sectors
10
Revenue
~$100K
People across 4 countries
22

How every engagement ran

  1. ScopeClient requirements and the problem behind them
  2. ProposePricing, proposal and negotiation
  3. SpecifyPRD, user journeys and wireframes
  4. BuildSprint planning across design, engineering and QA
  5. LaunchRelease, billing and after-sales support

Hired and managed 22 engineers, designers and QA across India, Australia, France and Bangladesh.

Client games built here exposed the monetization problem that became GamePulse, and the studio moved from services to product.

Client products

17 projects in five domains. Open a domain to see its projects.

1.3Musers

GamingProduct and account lead

12th Man

Brief

Fantasy cricket and football for the Indian market.

What I did
  • Scoped the product and wrote the requirements.
  • Ran delivery with the build team through launch.
  • Later ran its monetization on GamePulse.
Users
1.3M
Monthly active players
202K
DAU / MAU
29%
Paying conversion
2.2% → 8.8%
Product decisions
  • Monetization on GamePulse

    Paying conversion rose from 2.2% to 8.8% once offers were personalised by player segment.

Results
Users
1.3M
Daily active players
59K
Monthly active players
202K
DAU / MAU stickiness
29%
Paying conversion on GamePulse
2.2% → 8.8%
ProPoker screens

GamingProduct and account lead

ProPoker

Brief

A 3D NFT card game.

What I did
  • Designed the 3D NFT card set and the game interface.
  • Rebuilt the interface; retention rose 45%.
  • Built the website and apps.
Retention lift
45%
Paying conversion
0.5% → 8.9%
Product decisions
  • Rebuild the interface

    The interface rebuild lifted retention by 45%.

  • Monetize with GamePulse

    Paying conversion rose from 0.5% to 8.9%. The video case study walks through it.

Built with
3D card designGame UI/UXWeb and app development

6titles

GamingProduct and account lead

Mobile games

Brief

Casual and multiplayer games for client studios: board, card, runner and racing.

What I did
  • Took titles from concept and sketches through prototype to launch.
  • Ran user-acquisition budgets and analytics dashboards after launch.
  • Moved several titles onto GamePulse for monetization.
Titles shipped
6
ARPU, Naruto
$1.4 → $3.2
Paying conversion, Squid Game
1.4% → 8.3%
Monthly players, Ludo Empire
61K
Product decisions
  • Stay on after launch

    Owning ad budgets and dashboards after launch exposed the day-30 churn that led to GamePulse.

After moving to GamePulse
TitleMetricBefore → after
Squid GamePaying conversion1.4% → 8.3%
Naruto RunningARPU$1.4 → $3.2
UNO CardsARPU$1.7 → $2.5
Ludo EmpireARPU$1.5 → $2.3

Ludo Empire: 11.8K daily and 61K monthly active players.

Titles

400+everyday words

GamingProduct and account lead

Indic Sign

Brief

Sign language learning for India's 63 million deaf and hard-of-hearing people.

What I did
  • Structured 400+ everyday words into short, game-like lessons.
  • Paired each word with English text, lip movement and its Indian Sign Language sign.
Everyday words
400+
Deaf and hard-of-hearing people in India
63M
Android
Product decisions
  • Three cues per word

    Each word is taught as English text, lip movement and the sign together.

  • Game-like lessons

    Short lessons with game mechanics keep practice frequent.

Links
Health Numeric screens

HealthProduct and account lead

Health Numeric

Brief

Get readings from home medical devices to clinicians without manual entry.

What I did
  • Scoped Bluetooth pairing for blood pressure monitors, glucometers, oximeters and thermometers.
  • Designed step-by-step device guidance for older patients.
  • Delivered native iOS and Android apps.
iOS
Product decisions
  • Capture at the source

    Each reading is captured from the device the moment it is taken and shared with clinicians, with no manual entry.

  • Design for older patients

    Older patients were the primary users, so every device flow got step-by-step guidance.

Screens
Device selection and blood pressure reading flow
Device selection and blood pressure reading flow
Built with
KotlinSwift.NET MVCMySQLREST APIs
Links
One Hospital screens

HealthProduct and account lead

One Hospital

Brief

Health records, bookings and consultations in one place, for patients and doctors.

What I did
  • Scoped separate patient and doctor apps.
  • Designed record-by-record sharing permissions and family profiles.
  • Added chat, audio and video consultations.
Prototype
Product decisions
  • Record-level permissions

    Patients grant access record by record, so sharing health data stays in their control.

  • Family profiles

    One account manages family members' records.

  • Choice of consult channel

    Chat, audio or video, to suit the issue.

Screens
Health data, medical history and vitals screens
Health data, medical history and vitals screens
Built with
AngularKotlinSwiftNode.jsTypeScriptMySQLAgora
Hero Investment screens

Fintech and Web3Product and account lead

Hero Investment

Brief

Stock trading and portfolio management with live market data.

What I did
  • Scoped trading, portfolio, watchlist and company research flows.
  • Integrated live pricing from Yahoo Finance data.
Prototype
Product decisions
  • Research next to the trade

    Company history and live pricing sit alongside buy and sell, so users research and act in one place.

Screens
Watchlists and market dashboard
Watchlists and market dashboard
Built with
AngularKotlinSwiftNode.jsTypeScriptMySQLYahoo Finance data

Fintech and Web3Product and account lead

Jarbit

Brief

Personal finance tracking with bank sync, budgets and savings goals.

What I did
  • Scoped automatic bank sync, with manual entry for cash.
  • Designed spending charts, budgets and savings goals.
Product decisions
  • A complete picture

    Bank sync logs card and account spending automatically; manual entry covers cash.

  • From tracking to targets

    Budgets and savings goals turn a record of spending into something to act on.

Built with
KotlinSwiftAngularNode.jsTypeScriptMySQL

Fintech and Web3Software consulting

Dexwin

Brief

A blockchain sportsbook that needed better performance and user experience.

What I did
  • Advised on software development to improve performance and user experience.
  • Set the roadmap for what to build next.
Overview

Strategic and technical guidance on the platform's software development to improve performance and user experience, plus a roadmap for what to build next.

Fintech and Web3Product and account lead

BetterBarter

Brief

A crypto marketplace.

What I did
  • Designed the interface.
  • Delivered a secure, stable trading platform.
Overview

Designed the interface and built a secure, stable trading platform.

Next Deavor screens

Consumer and SaaSProduct and account lead

Next Deavor

Brief

Applicant tracking that takes the manual work out of recruiting.

What I did
  • Scoped CV parsing, social profile extraction and candidate recommendations.
  • Added branded career pages, referrals, tasks, reports and analytics.
  • Integrated Google and Outlook calendar and email.
Product decisions
  • Automate data entry

    CV parsing and profile extraction fill candidate records without manual typing.

  • Keep recruiters in one tool

    Calendar and email sync, tasks and reports sit alongside the pipeline.

  • Widen the pool

    Branded career pages and referrals bring in candidates without extra spend.

Screens
Job list with filters and status tags
Job list with filters and status tags
Built with
AngularNode.jsTypeScriptMySQLRChilliFirebase Cloud Messaging
Seva Biz Mall screens

Consumer and SaaSProduct and account lead

Seva Biz Mall

Brief

Order from trusted local stores online. Published as MyMall.

What I did
  • Scoped ordering, home delivery and online payments across local stores.
  • Added store credit, order history and repeat orders.
Product decisions
  • Credit and repeat orders

    Customers keep store credit and reorder past baskets, matching how they already buy from neighbourhood stores.

Screens
Seva Republic website with the app sign-in screen
Seva Republic website with the app sign-in screen
Built with
KotlinSwiftAngularNode.jsTypeScriptMySQLCashfreeAgora

Consumer and SaaSProduct and account lead

Calliope

Brief

Animated e-books that combine reading with interactive storytelling.

What I did
  • Scoped animated reading inside a standard e-book reader.
  • Added in-app payments.
Prototype
Product decisions
  • Animation inside the reader

    Lottie animations run within a Readium reader, so stories move without leaving the page.

Built with
KotlinSwift.NET CoreMySQLLottieReadiumStripe

Consumer and SaaSProduct and account lead

Halalywood

Brief

Subscription video streaming across web, Android and iOS.

What I did
  • Scoped the catalogue, recommendations and cross-platform playback.
  • Integrated subscriptions and content delivery.
Overview

Streaming with a large catalogue, tailored recommendations and playback across web, Android and iOS.

Built with
AngularKotlinSwiftNode.jsTypeScriptMySQLAWS CloudFrontStripe
SimpleSupport screens

Consumer and SaaSProduct and account lead

SimpleSupport

Brief

Connect donors directly with families who cannot afford groceries.

What I did
  • Scoped direct donor-to-recipient giving.
  • Added causes beyond groceries, such as blood donation drives.
Product decisions
  • Direct giving

    Donors give to specific recipients, so they see where their support goes.

Screens
Onboarding, opportunities, a blood donation appeal and causes
Onboarding, opportunities, a blood donation appeal and causes
Built with
FlutterAngularNode.jsTypeScriptMySQLApple MapKit

13.8xbest return on ad spend

Growth and designGrowth lead

Performance marketing

Brief

Paid acquisition, SEO and reputation management for consumer brands.

What I did
  • Ran Google, Instagram and Facebook campaigns, each set to the client's goal: sales, leads or store visits.
  • Ran SEO and reputation management for NK Proteins, and SEO, email and automation for Growfol.
Best ROAS
13.8x
ROAS on ₹10.83L spend
4.7x
Enquiries for one client
29K+
Brands
5
Product decisions
  • Optimise for the client's outcome

    Each account was set up against the client's goal: online sales, leads or store visits.

Campaign results
ClientGoalSpendResult
Health supplementsOnline sales₹10.83L₹50.78L revenue, 4.7x ROAS
Home decor storeOnline sales₹46.7K₹6.5L revenue, 13.8x ROAS
Magazine giftingLeads₹8.29L29K+ enquiries, ₹42L sales
Mobile retail chainStore visits₹3.08L7.7K+ leads, ₹18L+ revenue growth
E-bike brandLeads₹66.3K1.9K+ enquiries, ₹9L+ sales

1L (lakh) = ₹100,000. ROAS is revenue divided by ad spend.

“NextBlock Technologies' comprehensive digital marketing services significantly enhanced our online presence and user engagement.”Priyanshi Patel, Growfol

7prototypes

Growth and designDesign lead

Design prototypes

Brief

Test flows with clients before committing engineering time.

What I did
  • Built clickable Figma prototypes across Web3, SaaS and consumer products.
Prototypes
7
Overview

Interactive prototypes built to test flows with clients before development.

Prototypes

Also shippedInteralityImmersfyFit2FlauntSEVA BizDukaanAR/VR app

2024

Antler

Entrepreneur in residenceTokyo

Joined

Three months testing concepts as a solo founder. The one that held up became GamePulse.

Antler screens

AIEntrepreneur in residence

Antler

Venture residency in Tokyo, as a solo founder.

Problem

Find a problem worth building a company on, inside a three-month residency.

What I did
  • Tested several product concepts, writing a PRD and prototyping each with a UI/UX designer.
  • Sharpened the mobile-game monetization problem seen at NextBlock with market research.
  • Secured four signed letters of intent from mobile game studios.
Signed LOIs from studios
4
Selection gates cleared
2 of 2
Product decisions
  • Prototype before building

    Each concept got a PRD and a designer-built prototype before any build decision.

  • Follow the evidence

    Kept the concept studios would sign letters of intent for, and presented it to Antler's global investment committee.

The problem statement became GamePulse.

2025–26

GamePulse

Founder and product leadBangalore

Founded

The problem from NextBlock's client games, built into a product.

GamePulse screens

AIFounder and product lead

GamePulse

AI analytics and automated monetization for small and mid-size mobile game studios.

Problem

Studios spend heavily to acquire players and lose about 90% of them by day 30. Most players never pay, and a five-to-ten-person studio has no one to work out why.

What I did
  • Sold the outcome as a manual service first. Studios paid before any code was written.
  • Shipped an SDK that sits on a studio's existing stack, with a 15-minute setup.
  • Reached studios through game-development service companies instead of one at a time.
Paying conversion lift
5.7x
ARPU growth
2.1x
Monthly players, 10 titles
461K
Studios, 250+ live titles
37
How I found the problem

The problem came from NextBlock's client work. Building mobile games for studios end to end, from concept and sketches to prototype and launch, then running their ad budgets and dashboards, showed the same pattern each time: expensive acquisition, about 90% of players gone by day 30, and almost no one paying.

The Antler residency in Tokyo sharpened the problem statement through market research and produced four signed letters of intent from studios.

Product decisions
  • Validate with a manual service

    The outcome was sold as hands-on analysis before any engineering spend. Paying studios came first; the product followed with a four-engineer team.

  • Integrate on top of the stack

    Established studios with millions of players would not rebuild their stack. A plug-in SDK with a 15-minute setup removed that objection.

  • Personalise instead of one price for all

    Studios priced every item the same for every player. GamePulse matches each player to the offer they are most likely to buy, based on how they play.

  • Price for small studios

    A free starter tier, then $99 and $199 monthly plans with usage-based overages, and custom enterprise pricing. Competing tools charged $1K–20K a month.

  • One measurement standard

    Wrote the analytics specification every account was measured against: activation, retention, ARPU and churn.

Growth
  • Service companies as the channel

    Partnered with game-development service companies rather than selling to studios one by one. Each served 15–20 games, and one had launched 1,000+ titles. This reached 37 studios and 250+ live titles.

  • Gaming events

    20+ leads from gaming events.

  • Second market

    Hired a distribution lead in Mexico to open South America.

  • Customer loop

    Recurring customer problems went straight into the roadmap.

Results
Average lift in paying conversion
5.7x
ARPU growth
2.1x
Monthly active players across 10 optimised titles
461K
Churn
27% → 18%
Studios onboarded, covering 250+ live titles
37
Studios on paid plans
10
How the product works
  1. Profile each player from in-game event data
  2. Read behaviour and sentiment
  3. Segment by play style: achievers, explorers, socialisers, killers
  4. Simulate 1,800+ offer strategies against each segment
  5. Project lifetime value and serve the best offer
What it changed inside each game
Personalised hook offersOffer timing and scarcityHot-state targetingGacha and collectibles for fantasy titlesDynamic offer optimisation
Results by title
TitleMetricBefore → after
ProPokerPaying conversion0.5% → 8.9%
12th ManPaying conversion2.2% → 8.8%
Squid GamePaying conversion1.4% → 8.3%
Teen PattiPaying conversion1.5% → 7.3%
Naruto RunningARPU$1.4 → $3.2
UNO CardsARPU$1.7 → $2.5
Ludo EmpireARPU$1.5 → $2.3
Pricing
TierPriceUsage
StarterFreeEntry tier
Growth$99 / monthPer-event overages
Scale$199 / monthLower per-event overages
EnterpriseCustomVolume discount
Screens
GamePulse: analytics with automated monetization
GamePulse: analytics with automated monetization
Player insights: journey drop-off and play-style segments
Player insights: journey drop-off and play-style segments

Opened a second market in South America through a distribution lead in Mexico. Supported by Google for Startups, Microsoft for Startups and Perplexity. Wound down in March 2026.

2026–now

DG3

Lead, product growth and partnershipsBangalore

Joined

Distribution, partnerships and the market data layer for a prediction market terminal.

DG3 screens

Fintech and Web3Lead, product growth and partnerships

DG3

Research and analytics terminal for prediction market traders.

Problem

Prediction market traders had venues to trade on, but no research and analytics terminal built for them.

What I did
  • Run discovery with 50+ high-volume traders to set what the roadmap addresses first.
  • Own requirements for the market data layer; took OpticOdds and GRID integrations to production.
  • Built the whitelabel, affiliate and creator programmes from zero.
Volume in three months
$4M+
Platform users
20,000
Live prop desk pilots
2
First whitelabel client live
UAE
Product decisions
  • Discovery sets the roadmap

    Interviews with 50+ high-volume traders decide what gets built first.

  • Data layer requirements

    Took OpticOdds and GRID integrations from evaluation to production.

Growth
  • Whitelabel partner programme

    Built from zero. First client live in the UAE.

  • Creator programme

    Podcasters, Twitch streamers and in-house streams with industry experts.

  • Affiliate channel

    Built from zero.

  • Institutional

    Closed the first institutional data partnership. Discovery with proprietary trading desks across India led to two live pilots with large firms.

  • Events

    ~50 leads from industry events.

Screens
DG3 terminal: edge finder, live price chart, signals and a plain-language query bar
DG3 terminal: edge finder, live price chart, signals and a plain-language query bar

Case studies and side projects

Product cases, side ventures and consulting work outside the main journey. Swipe through, and open any card for the full case.

Toolkit

Product

  • Requirements and PRDs
  • Roadmapping and prioritisation
  • User journeys and wireframes
  • Sprint planning and releases
  • Pricing

Growth and monetization

  • Funnel and checkout analysis
  • Payment and UPI integrations
  • Activation, retention and cohorts
  • ARPU, LTV and churn
  • Performance marketing and SEO

Partnerships

  • Whitelabel and affiliate programmes
  • Creator and community partnerships
  • Institutional data partnerships
  • Enterprise client accounts

Tools

  • Mixpanel
  • Amplitude
  • Firebase
  • Google Analytics
  • Figma
  • Jira
  • Apps Script